ogre

Paket-Details
Name ogre
Version 1.9.0-14
Beschreibung Scene-oriented, flexible 3D engine written in C++
URL http://www.ogre3d.org
Lizenzen custom:MIT
Paket-Details
Repositorium community
Architektur x86_64
Gruppen
Packer Sven-Hendrik Haase @
Erstellt am 22.08.2016 13:58
Veröffentlicht am 10.09.2016 18:48
Quelltext Quelldateien, Änderungshistorie
Bugs Bug-Tracker
Paket ogre-1.9.0-14-x86_64.pkg.tar.xz
MD5-Prüfsumme b8d86dca5b504d99cb9f1a1e43d8f570
SHA256-Prüfsumme 812a79c48cde9728e1f8a42f5138fa7df52009599c0d54fcefd04a32ed7de652
PGP-Signatur ogre-1.9.0-14-x86_64.pkg.tar.xz.sig
Paket-Größe 105,34 MByte
Installations-Größe 152 MByte
Abhängigkeiten
hängt ab von benötigt von stellt bereit kollidiert mit ersetzt
        hängt optional ab von optional benötigt von Bauen hängt ab von Bauen benötigt von Test hängt ab von
          Dateien
          • opt
            • OGRE
              • samples
                • plugins.cfg
                • quakemap.cfg
                • resources.cfg
                • SampleBrowser
                • samples.cfg
                • tests.cfg
          • usr
            • bin
              • OgreMeshUpgrader
              • OgreSampleBrowser
              • OgreXMLConverter
            • include
              • OGRE
                • asm_math.h
                • ExampleApplication.h
                • ExampleFrameListener.h
                • ExampleLoadingBar.h
                • GLX
                  • GLX_backdrop.h
                  • OgreConfigDialogImp.h
                  • OgreErrorDialogImp.h
                  • OgreTimerImp.h
                • InputContext.h
                • Ogre.h
                • OgreAlignedAllocator.h
                • OgreAnimable.h
                • OgreAnimation.h
                • OgreAnimationState.h
                • OgreAnimationTrack.h
                • OgreAny.h
                • OgreArchive.h
                • OgreArchiveFactory.h
                • OgreArchiveManager.h
                • OgreAtomicObject.h
                • OgreAtomicScalar.h
                • OgreAutoParamDataSource.h
                • OgreAxisAlignedBox.h
                • OgreBillboard.h
                • OgreBillboardChain.h
                • OgreBillboardParticleRenderer.h
                • OgreBillboardSet.h
                • OgreBitwise.h
                • OgreBlendMode.h
                • OgreBone.h
                • OgreBuildSettings.h
                • OgreCamera.h
                • OgreCodec.h
                • OgreColourValue.h
                • OgreCommon.h
                • OgreCompositionPass.h
                • OgreCompositionTargetPass.h
                • OgreCompositionTechnique.h
                • OgreCompositor.h
                • OgreCompositorChain.h
                • OgreCompositorInstance.h
                • OgreCompositorLogic.h
                • OgreCompositorManager.h
                • OgreConfig.h
                • OgreConfigDialog.h
                • OgreConfigFile.h
                • OgreConfigOptionMap.h
                • OgreController.h
                • OgreControllerManager.h
                • OgreConvexBody.h
                • OgreCustomCompositionPass.h
                • OgreDataStream.h
                • OgreDDSCodec.h
                • OgreDefaultHardwareBufferManager.h
                • OgreDefaultWorkQueue.h
                • OgreDefaultWorkQueueStandard.h
                • OgreDefaultWorkQueueTBB.h
                • OgreDeflate.h
                • OgreDepthBuffer.h
                • OgreDistanceLodStrategy.h
                • OgreDualQuaternion.h
                • OgreDynLib.h
                • OgreDynLibManager.h
                • OgreEdgeListBuilder.h
                • OgreEntity.h
                • OgreErrorDialog.h
                • OgreException.h
                • OgreExternalTextureSource.h
                • OgreExternalTextureSourceManager.h
                • OgreFactoryObj.h
                • OgreFileSystem.h
                • OgreFileSystemLayer.h
                • OgreFrameListener.h
                • OgreFreeImageCodec.h
                • OgreFrustum.h
                • OgreGpuProgram.h
                • OgreGpuProgramManager.h
                • OgreGpuProgramParams.h
                • OgreGpuProgramUsage.h
                • OgreHardwareBuffer.h
                • OgreHardwareBufferManager.h
                • OgreHardwareCounterBuffer.h
                • OgreHardwareIndexBuffer.h
                • OgreHardwareOcclusionQuery.h
                • OgreHardwarePixelBuffer.h
                • OgreHardwareUniformBuffer.h
                • OgreHardwareVertexBuffer.h
                • OgreHeaderPrefix.h
                • OgreHeaderSuffix.h
                • OgreHighLevelGpuProgram.h
                • OgreHighLevelGpuProgramManager.h
                • OgreImage.h
                • OgreImageCodec.h
                • OgreImageResampler.h
                • OgreInstanceBatch.h
                • OgreInstanceBatchHW.h
                • OgreInstanceBatchHW_VTF.h
                • OgreInstanceBatchShader.h
                • OgreInstanceBatchVTF.h
                • OgreInstancedEntity.h
                • OgreInstancedGeometry.h
                • OgreInstanceManager.h
                • OgreIteratorRange.h
                • OgreIteratorWrapper.h
                • OgreIteratorWrappers.h
                • OgreKeyFrame.h
                • OgreLight.h
                • OgreLodConfig.h
                • OgreLodListener.h
                • OgreLodStrategy.h
                • OgreLodStrategyManager.h
                • OgreLog.h
                • OgreLogManager.h
                • OgreManualObject.h
                • OgreMaterial.h
                • OgreMaterialManager.h
                • OgreMaterialSerializer.h
                • OgreMath.h
                • OgreMatrix3.h
                • OgreMatrix4.h
                • OgreMemoryAllocatedObject.h
                • OgreMemoryAllocatorConfig.h
                • OgreMemoryNedAlloc.h
                • OgreMemoryNedPooling.h
                • OgreMemoryStdAlloc.h
                • OgreMemorySTLAllocator.h
                • OgreMemoryTracker.h
                • OgreMesh.h
                • OgreMeshFileFormat.h
                • OgreMeshManager.h
                • OgreMeshSerializer.h
                • OgreMeshSerializerImpl.h
                • OgreMovableObject.h
                • OgreMovablePlane.h
                • OgreNameGenerator.h
                • OgreNode.h
                • OgreNumerics.h
                • OgreOptimisedUtil.h
                • OgreParticle.h
                • OgreParticleAffector.h
                • OgreParticleAffectorFactory.h
                • OgreParticleEmitter.h
                • OgreParticleEmitterCommands.h
                • OgreParticleEmitterFactory.h
                • OgreParticleIterator.h
                • OgreParticleSystem.h
                • OgreParticleSystemManager.h
                • OgreParticleSystemRenderer.h
                • OgrePass.h
                • OgrePatchMesh.h
                • OgrePatchSurface.h
                • OgrePixelConversions.h
                • OgrePixelCountLodStrategy.h
                • OgrePixelFormat.h
                • OgrePixelFormatDescriptions.h
                • OgrePlane.h
                • OgrePlaneBoundedVolume.h
                • OgrePlatform.h
                • OgrePlatformInformation.h
                • OgrePlugin.h
                • OgrePolygon.h
                • OgrePose.h
                • OgrePredefinedControllers.h
                • OgrePrefabFactory.h
                • OgrePrerequisites.h
                • OgreProfiler.h
                • OgreProgressiveMeshGenerator.h
                • OgreQuaternion.h
                • OgreQueuedProgressiveMeshGenerator.h
                • OgreRadixSort.h
                • OgreRay.h
                • OgreRectangle2D.h
                • OgreRenderable.h
                • OgreRenderObjectListener.h
                • OgreRenderOperation.h
                • OgreRenderQueue.h
                • OgreRenderQueueInvocation.h
                • OgreRenderQueueListener.h
                • OgreRenderQueueSortingGrouping.h
                • OgreRenderSystem.h
                • OgreRenderSystemCapabilities.h
                • OgreRenderSystemCapabilitiesManager.h
                • OgreRenderSystemCapabilitiesSerializer.h
                • OgreRenderTarget.h
                • OgreRenderTargetListener.h
                • OgreRenderTexture.h
                • OgreRenderToVertexBuffer.h
                • OgreRenderWindow.h
                • OgreResource.h
                • OgreResourceBackgroundQueue.h
                • OgreResourceGroupManager.h
                • OgreResourceManager.h
                • OgreRibbonTrail.h
                • OgreRoot.h
                • OgreRotationalSpline.h
                • OgreSceneManager.h
                • OgreSceneManagerEnumerator.h
                • OgreSceneNode.h
                • OgreSceneQuery.h
                • OgreScriptCompiler.h
                • OgreScriptLexer.h
                • OgreScriptLoader.h
                • OgreScriptParser.h
                • OgreScriptTranslator.h
                • OgreSearchOps.h
                • OgreSerializer.h
                • OgreShadowCameraSetup.h
                • OgreShadowCameraSetupFocused.h
                • OgreShadowCameraSetupLiSPSM.h
                • OgreShadowCameraSetupPlaneOptimal.h
                • OgreShadowCameraSetupPSSM.h
                • OgreShadowCaster.h
                • OgreShadowTextureManager.h
                • OgreShadowVolumeExtrudeProgram.h
                • OgreSharedPtr.h
                • OgreSIMDHelper.h
                • OgreSimpleRenderable.h
                • OgreSimpleSpline.h
                • OgreSingleton.h
                • OgreSkeleton.h
                • OgreSkeletonFileFormat.h
                • OgreSkeletonInstance.h
                • OgreSkeletonManager.h
                • OgreSkeletonSerializer.h
                • OgreSmallVector.h
                • OgreSphere.h
                • OgreSpotShadowFadePng.h
                • OgreStableHeaders.h
                • OgreStaticFaceGroup.h
                • OgreStaticGeometry.h
                • OgreStaticPluginLoader.h
                • OgreStdHeaders.h
                • OgreStreamSerialiser.h
                • OgreString.h
                • OgreStringConverter.h
                • OgreStringInterface.h
                • OgreStringVector.h
                • OgreSubEntity.h
                • OgreSubMesh.h
                • OgreTagPoint.h
                • OgreTangentSpaceCalc.h
                • OgreTechnique.h
                • OgreTexture.h
                • OgreTextureManager.h
                • OgreTextureUnitState.h
                • OgreThreadDefines.h
                • OgreThreadDefinesBoost.h
                • OgreThreadDefinesNone.h
                • OgreThreadDefinesPoco.h
                • OgreThreadDefinesTBB.h
                • OgreThreadHeaders.h
                • OgreThreadHeadersBoost.h
                • OgreThreadHeadersPoco.h
                • OgreThreadHeadersTBB.h
                • OgreTimer.h
                • OgreUnifiedHighLevelGpuProgram.h
                • OgreUserObjectBindings.h
                • OgreUTFString.h
                • OgreVector2.h
                • OgreVector3.h
                • OgreVector4.h
                • OgreVertexBoneAssignment.h
                • OgreVertexIndexData.h
                • OgreViewport.h
                • OgreWindowEventUtilities.h
                • OgreWireBoundingBox.h
                • OgreWorkQueue.h
                • OgreZip.h
                • Overlay
                  • OgreBorderPanelOverlayElement.h
                  • OgreFont.h
                  • OgreFontManager.h
                  • OgreOverlay.h
                  • OgreOverlayContainer.h
                  • OgreOverlayElement.h
                  • OgreOverlayElementCommands.h
                  • OgreOverlayElementFactory.h
                  • OgreOverlayManager.h
                  • OgreOverlayPrerequisites.h
                  • OgreOverlayProfileSessionListener.h
                  • OgreOverlaySystem.h
                  • OgrePanelOverlayElement.h
                  • OgreTextAreaOverlayElement.h
                • Paging
                  • OgreGrid2DPageStrategy.h
                  • OgreGrid3DPageStrategy.h
                  • OgrePage.h
                  • OgrePageConnection.h
                  • OgrePageContent.h
                  • OgrePageContentCollection.h
                  • OgrePageContentCollectionFactory.h
                  • OgrePageContentFactory.h
                  • OgrePagedWorld.h
                  • OgrePagedWorldSection.h
                  • OgrePageFileFormats.h
                  • OgrePageManager.h
                  • OgrePageStrategy.h
                  • OgrePaging.h
                  • OgrePagingPrerequisites.h
                  • OgreSimplePageContentCollection.h
                • Plugins
                  • BSPSceneManager
                    • OgreBspLevel.h
                    • OgreBspNode.h
                    • OgreBspPrerequisites.h
                    • OgreBspResourceManager.h
                    • OgreBspSceneManager.h
                    • OgreBspSceneManagerPlugin.h
                    • OgreBspSceneNode.h
                    • OgreQuake3Level.h
                    • OgreQuake3Shader.h
                    • OgreQuake3ShaderManager.h
                    • OgreQuake3Types.h
                  • CgProgramManager
                    • OgreCgFxScriptLoader.h
                    • OgreCgPlugin.h
                    • OgreCgPrerequisites.h
                    • OgreCgProgram.h
                    • OgreCgProgramFactory.h
                  • OctreeSceneManager
                    • OgreOctree.h
                    • OgreOctreeCamera.h
                    • OgreOctreeNode.h
                    • OgreOctreePlugin.h
                    • OgreOctreePrerequisites.h
                    • OgreOctreeSceneManager.h
                    • OgreOctreeSceneQuery.h
                  • OctreeZone
                    • OgreOctreeZone.h
                    • OgreOctreeZoneOctree.h
                    • OgreOctreeZonePlugin.h
                    • OgreOctreeZonePrerequisites.h
                  • ParticleFX
                    • OgreAreaEmitter.h
                    • OgreBoxEmitter.h
                    • OgreBoxEmitterFactory.h
                    • OgreColourFaderAffector.h
                    • OgreColourFaderAffector2.h
                    • OgreColourFaderAffectorFactory.h
                    • OgreColourFaderAffectorFactory2.h
                    • OgreColourImageAffector.h
                    • OgreColourImageAffectorFactory.h
                    • OgreColourInterpolatorAffector.h
                    • OgreColourInterpolatorAffectorFactory.h
                    • OgreCylinderEmitter.h
                    • OgreCylinderEmitterFactory.h
                    • OgreDeflectorPlaneAffector.h
                    • OgreDeflectorPlaneAffectorFactory.h
                    • OgreDirectionRandomiserAffector.h
                    • OgreDirectionRandomiserAffectorFactory.h
                    • OgreEllipsoidEmitter.h
                    • OgreEllipsoidEmitterFactory.h
                    • OgreHollowEllipsoidEmitter.h
                    • OgreHollowEllipsoidEmitterFactory.h
                    • OgreLinearForceAffector.h
                    • OgreLinearForceAffectorFactory.h
                    • OgreParticleFXPlugin.h
                    • OgreParticleFXPrerequisites.h
                    • OgrePointEmitter.h
                    • OgrePointEmitterFactory.h
                    • OgreRingEmitter.h
                    • OgreRingEmitterFactory.h
                    • OgreRotationAffector.h
                    • OgreRotationAffectorFactory.h
                    • OgreScaleAffector.h
                    • OgreScaleAffectorFactory.h
                  • PCZSceneManager
                    • OgreAntiPortal.h
                    • OgreCapsule.h
                    • OgreDefaultZone.h
                    • OgrePCPlane.h
                    • OgrePCZCamera.h
                    • OgrePCZFrustum.h
                    • OgrePCZLight.h
                    • OgrePCZone.h
                    • OgrePCZoneFactory.h
                    • OgrePCZPlugin.h
                    • OgrePCZPrerequisites.h
                    • OgrePCZSceneManager.h
                    • OgrePCZSceneNode.h
                    • OgrePCZSceneQuery.h
                    • OgrePortal.h
                    • OgrePortalBase.h
                    • OgreSegment.h
                • Property
                  • OgreProperty.h
                  • OgrePropertyPrerequisites.h
                • RenderSystems
                  • GL
                    • GL
                      • gl.h
                      • glew.h
                      • glext.h
                      • glxew.h
                      • glxext.h
                      • glxtokens.h
                      • wglew.h
                      • wglext.h
                    • GLX
                      • OgreGLUtil.h
                      • OgreGLXContext.h
                      • OgreGLXGLSupport.h
                      • OgreGLXRenderTexture.h
                      • OgreGLXUtils.h
                      • OgreGLXWindow.h
                    • macro.h
                    • nvparse.h
                    • nvparse_errors.h
                    • nvparse_externs.h
                    • OgreGLATIFSInit.h
                    • OgreGLContext.h
                    • OgreGLDefaultHardwareBufferManager.h
                    • OgreGLDepthBuffer.h
                    • OgreGLFBOMultiRenderTarget.h
                    • OgreGLFBORenderTexture.h
                    • OgreGLFrameBufferObject.h
                    • OgreGLGpuNvparseProgram.h
                    • OgreGLGpuProgram.h
                    • OgreGLGpuProgramManager.h
                    • OgreGLHardwareBufferManager.h
                    • OgreGLHardwareIndexBuffer.h
                    • OgreGLHardwareOcclusionQuery.h
                    • OgreGLHardwarePixelBuffer.h
                    • OgreGLHardwareVertexBuffer.h
                    • OgreGLNullStateCacheManagerImp.h
                    • OgreGLNullUniformCacheImp.h
                    • OgreGLPBRenderTexture.h
                    • OgreGLPBuffer.h
                    • OgreGLPixelFormat.h
                    • OgreGLPlugin.h
                    • OgreGLPrerequisites.h
                    • OgreGLRenderSystem.h
                    • OgreGLRenderTexture.h
                    • OgreGLRenderToVertexBuffer.h
                    • OgreGLSLExtSupport.h
                    • OgreGLSLGpuProgram.h
                    • OgreGLSLLinkProgram.h
                    • OgreGLSLLinkProgramManager.h
                    • OgreGLSLPreprocessor.h
                    • OgreGLSLProgram.h
                    • OgreGLSLProgramFactory.h
                    • OgreGLStateCacheManager.h
                    • OgreGLSupport.h
                    • OgreGLTexture.h
                    • OgreGLTextureManager.h
                    • OgreGLUniformCache.h
                    • OgreSDLGLSupport.h
                    • OgreSDLPrerequisites.h
                    • OgreSDLWindow.h
                    • ps1.0_program.h
                    • rc1.0_combiners.h
                    • rc1.0_final.h
                    • rc1.0_general.h
                    • rc1.0_register.h
                    • ts1.0_inst.h
                    • ts1.0_inst_list.h
                    • vs1.0_inst.h
                    • vs1.0_inst_list.h
                    • _ps1.0_parser.h
                    • _rc1.0_parser.h
                    • _ts1.0_parser.h
                    • _vs1.0_parser.h
                • RTShaderSystem
                  • OgreRTShaderSystem.h
                  • OgreShaderCGProgramProcessor.h
                  • OgreShaderCGProgramWriter.h
                  • OgreShaderExDualQuaternionSkinning.h
                  • OgreShaderExHardwareSkinning.h
                  • OgreShaderExHardwareSkinningTechnique.h
                  • OgreShaderExIntegratedPSSM3.h
                  • OgreShaderExLayeredBlending.h
                  • OgreShaderExLinearSkinning.h
                  • OgreShaderExNormalMapLighting.h
                  • OgreShaderExPerPixelLighting.h
                  • OgreShaderExTextureAtlasSampler.h
                  • OgreShaderExTriplanarTexturing.h
                  • OgreShaderFFPColour.h
                  • OgreShaderFFPFog.h
                  • OgreShaderFFPLighting.h
                  • OgreShaderFFPRenderState.h
                  • OgreShaderFFPRenderStateBuilder.h
                  • OgreShaderFFPTexturing.h
                  • OgreShaderFFPTransform.h
                  • OgreShaderFunction.h
                  • OgreShaderFunctionAtom.h
                  • OgreShaderGenerator.h
                  • OgreShaderGLSLESProgramProcessor.h
                  • OgreShaderGLSLESProgramWriter.h
                  • OgreShaderGLSLProgramProcessor.h
                  • OgreShaderGLSLProgramWriter.h
                  • OgreShaderHLSLProgramProcessor.h
                  • OgreShaderHLSLProgramWriter.h
                  • OgreShaderMaterialSerializerListener.h
                  • OgreShaderParameter.h
                  • OgreShaderPrerequisites.h
                  • OgreShaderProgram.h
                  • OgreShaderProgramManager.h
                  • OgreShaderProgramProcessor.h
                  • OgreShaderProgramSet.h
                  • OgreShaderProgramWriter.h
                  • OgreShaderProgramWriterManager.h
                  • OgreShaderRenderState.h
                  • OgreShaderScriptTranslator.h
                  • OgreShaderSubRenderState.h
                • Sample.h
                • SampleContext.h
                • SamplePlugin.h
                • SdkCameraMan.h
                • SdkSample.h
                • SdkTrays.h
                • Terrain
                  • OgreTerrain.h
                  • OgreTerrainAutoUpdateLod.h
                  • OgreTerrainGroup.h
                  • OgreTerrainLayerBlendMap.h
                  • OgreTerrainLodManager.h
                  • OgreTerrainMaterialGenerator.h
                  • OgreTerrainMaterialGeneratorA.h
                  • OgreTerrainPagedWorldSection.h
                  • OgreTerrainPaging.h
                  • OgreTerrainPrerequisites.h
                  • OgreTerrainQuadTreeNode.h
                • Threading
                  • OgreDefaultWorkQueue.h
                  • OgreDefaultWorkQueueStandard.h
                  • OgreDefaultWorkQueueTBB.h
                  • OgreThreadDefines.h
                  • OgreThreadDefinesBoost.h
                  • OgreThreadDefinesNone.h
                  • OgreThreadDefinesPoco.h
                  • OgreThreadDefinesTBB.h
                  • OgreThreadHeaders.h
                  • OgreThreadHeadersBoost.h
                  • OgreThreadHeadersPoco.h
                  • OgreThreadHeadersTBB.h
                • Volume
                  • OgreVolumeCacheSource.h
                  • OgreVolumeChunk.h
                  • OgreVolumeChunkHandler.h
                  • OgreVolumeCSGSource.h
                  • OgreVolumeDualGridGenerator.h
                  • OgreVolumeGridSource.h
                  • OgreVolumeHalfFloatGridSource.h
                  • OgreVolumeIsoSurface.h
                  • OgreVolumeIsoSurfaceMC.h
                  • OgreVolumeIsoSurfaceTablesMC.h
                  • OgreVolumeMeshBuilder.h
                  • OgreVolumeOctreeNode.h
                  • OgreVolumeOctreeNodeSplitPolicy.h
                  • OgreVolumePrerequisites.h
                  • OgreVolumeSimplexNoise.h
                  • OgreVolumeSource.h
                  • OgreVolumeTextureSource.h
            • lib
              • libOgreMain.so
              • libOgreMain.so.1.9.0
              • libOgreOverlay.so
              • libOgreOverlay.so.1.9.0
              • libOgrePaging.so
              • libOgrePaging.so.1.9.0
              • libOgreProperty.so
              • libOgreProperty.so.1.9.0
              • libOgreRTShaderSystem.so
              • libOgreRTShaderSystem.so.1.9.0
              • libOgreTerrain.so
              • libOgreTerrain.so.1.9.0
              • libOgreVolume.so
              • libOgreVolume.so.1.9.0
              • OGRE
                • cmake
                  • FindOGRE.cmake
                  • FindOIS.cmake
                  • FindPkgMacros.cmake
                  • MacroLogFeature.cmake
                  • OgreAddTargets.cmake
                  • OgreConfigTargets.cmake
                  • OgreFindFrameworks.cmake
                  • OgreGetVersion.cmake
                  • PrecompiledHeader.cmake
                  • PreprocessorUtils.cmake
                • Plugin_BSPSceneManager.so
                • Plugin_BSPSceneManager.so.1.9.0
                • Plugin_CgProgramManager.so
                • Plugin_CgProgramManager.so.1.9.0
                • Plugin_OctreeSceneManager.so
                • Plugin_OctreeSceneManager.so.1.9.0
                • Plugin_OctreeZone.so
                • Plugin_OctreeZone.so.1.9.0
                • Plugin_ParticleFX.so
                • Plugin_ParticleFX.so.1.9.0
                • Plugin_PCZSceneManager.so
                • Plugin_PCZSceneManager.so.1.9.0
                • RenderSystem_GL.so
                • RenderSystem_GL.so.1.9.0
                • Samples
                  • Sample_BezierPatch.so
                  • Sample_BezierPatch.so.1.9.0
                  • Sample_BSP.so
                  • Sample_BSP.so.1.9.0
                  • Sample_CameraTrack.so
                  • Sample_CameraTrack.so.1.9.0
                  • Sample_CelShading.so
                  • Sample_CelShading.so.1.9.0
                  • Sample_Character.so
                  • Sample_Character.so.1.9.0
                  • Sample_Compositor.so
                  • Sample_Compositor.so.1.9.0
                  • Sample_CubeMapping.so
                  • Sample_CubeMapping.so.1.9.0
                  • Sample_DeferredShading.so
                  • Sample_DeferredShading.so.1.9.0
                  • Sample_Dot3Bump.so
                  • Sample_Dot3Bump.so.1.9.0
                  • Sample_DualQuaternion.so
                  • Sample_DualQuaternion.so.1.9.0
                  • Sample_DynTex.so
                  • Sample_DynTex.so.1.9.0
                  • Sample_EndlessWorld.so
                  • Sample_EndlessWorld.so.1.9.0
                  • Sample_FacialAnimation.so
                  • Sample_FacialAnimation.so.1.9.0
                  • Sample_Fresnel.so
                  • Sample_Fresnel.so.1.9.0
                  • Sample_Grass.so
                  • Sample_Grass.so.1.9.0
                  • Sample_Instancing.so
                  • Sample_Instancing.so.1.9.0
                  • Sample_Isosurf.so
                  • Sample_Isosurf.so.1.9.0
                  • Sample_Lighting.so
                  • Sample_Lighting.so.1.9.0
                  • Sample_MeshLod.so
                  • Sample_MeshLod.so.1.9.0
                  • Sample_NewInstancing.so
                  • Sample_NewInstancing.so.1.9.0
                  • Sample_Ocean.so
                  • Sample_Ocean.so.1.9.0
                  • Sample_ParticleFX.so
                  • Sample_ParticleFX.so.1.9.0
                  • Sample_ParticleGS.so
                  • Sample_ParticleGS.so.1.9.0
                  • Sample_PNTriangles.so
                  • Sample_PNTriangles.so.1.9.0
                  • Sample_ShaderSystem.so
                  • Sample_ShaderSystem.so.1.9.0
                  • Sample_ShaderSystemMultiLight.so
                  • Sample_ShaderSystemMultiLight.so.1.9.0
                  • Sample_ShaderSystemTexturedFog.so
                  • Sample_ShaderSystemTexturedFog.so.1.9.0
                  • Sample_Shadows.so
                  • Sample_Shadows.so.1.9.0
                  • Sample_SkeletalAnimation.so
                  • Sample_SkeletalAnimation.so.1.9.0
                  • Sample_SkyBox.so
                  • Sample_SkyBox.so.1.9.0
                  • Sample_SkyDome.so
                  • Sample_SkyDome.so.1.9.0
                  • Sample_SkyPlane.so
                  • Sample_SkyPlane.so.1.9.0
                  • Sample_Smoke.so
                  • Sample_Smoke.so.1.9.0
                  • Sample_SphereMapping.so
                  • Sample_SphereMapping.so.1.9.0
                  • Sample_SSAO.so
                  • Sample_SSAO.so.1.9.0
                  • Sample_Terrain.so
                  • Sample_Terrain.so.1.9.0
                  • Sample_Tesselation.so
                  • Sample_Tesselation.so.1.9.0
                  • Sample_TextureArray.so
                  • Sample_TextureArray.so.1.9.0
                  • Sample_TextureFX.so
                  • Sample_TextureFX.so.1.9.0
                  • Sample_Transparency.so
                  • Sample_Transparency.so.1.9.0
                  • Sample_VolumeCSG.so
                  • Sample_VolumeCSG.so.1.9.0
                  • Sample_VolumeTerrain.so
                  • Sample_VolumeTerrain.so.1.9.0
                  • Sample_VolumeTex.so
                  • Sample_VolumeTex.so.1.9.0
                  • Sample_Water.so
                  • Sample_Water.so.1.9.0
              • pkgconfig
                • OGRE-Overlay.pc
                • OGRE-Paging.pc
                • OGRE-PCZ.pc
                • OGRE-Property.pc
                • OGRE-RTShaderSystem.pc
                • OGRE-Terrain.pc
                • OGRE-Volume.pc
                • OGRE.pc
            • share
              • licenses
                • ogre
                  • license.html
              • OGRE
                • CMakeLists.txt
                • Media
                  • DeferredShadingMedia
                    • COPYING
                    • deferred.compositor
                    • deferreddemo.material
                    • DeferredShading
                      • post
                        • Ambient_ps.cg
                        • Ambient_ps.glsl
                        • Ambient_ps.glsles
                        • Ambient_ps_sm4.cg
                        • LightMaterial_ps.cg
                        • LightMaterial_ps.glsl
                        • LightMaterial_ps.glsles
                        • LightMaterial_ps_sm4.cg
                        • LightMaterial_vs.cg
                        • LightMaterial_vs.glsl
                        • LightMaterial_vs.glsles
                        • LightMaterial_vs_sm4.cg
                        • ShowColour_ps.cg
                        • ShowColour_ps.glsl
                        • ShowColour_ps.glsles
                        • ShowColour_ps_sm4.cg
                        • ShowDS_ps.cg
                        • ShowDS_ps.glsl
                        • ShowDS_ps.glsles
                        • ShowDS_ps_sm4.cg
                        • ShowNormal_ps.cg
                        • ShowNormal_ps.glsl
                        • ShowNormal_ps.glsles
                        • ShowNormal_ps_sm4.cg
                        • vs.cg
                        • vs.glsl
                        • vs.glsles
                        • vs_sm4.cg
                    • deferred_post.material
                    • deferred_post.program
                    • deferred_post_minilight.material
                    • ShadowCaster.cg
                    • ShadowCaster.material
                    • ShadowCaster.program
                    • ShadowCaster_fp.glsl
                    • ShadowCaster_fp.glsles
                    • ShadowCaster_sm4.cg
                    • ShadowCaster_vp.glsl
                    • ShadowCaster_vp.glsles
                    • ssao.cg
                    • ssao.compositor
                    • ssao.material
                    • ssao_blurx_ps.glsl
                    • ssao_blurx_ps.glsles
                    • ssao_blury_ps.glsl
                    • ssao_blury_ps.glsles
                    • ssao_ps.glsl
                    • ssao_ps.glsles
                    • ssao_sm4.cg
                    • ssao_vs.glsl
                    • ssao_vs.glsles
                  • materials
                    • programs
                      • Cg
                        • ASCIIFP.cg
                        • Combine_fp.cg
                        • Common.cg
                        • depthshadowobject.cg
                        • DitherFP.cg
                        • DOF_ps.cg
                        • DualQuaternion.cg
                        • DualQuaternion_Common.cg
                        • Dyn-Text.cg
                        • Example_Basic.cg
                        • Example_Basic_sm4.cg
                        • Example_BumpMapping.cg
                        • Example_CelShading.cg
                        • Example_Fresnel.cg
                        • Example_Projection.cg
                        • Example_TextureArrayVS.cg
                        • GlassFP.cg
                        • Grass.cg
                        • GrayScale.cg
                        • HalftoneFP.cg
                        • hdr.cg
                        • HeatVision.cg
                        • HWBasicInstancing.cg
                        • HW_VTFInstancing.cg
                        • instancing.cg
                        • InstancingMisc.cg
                        • InstancingVertexInterpolators.cg
                        • Instancing_ps.cg
                        • InvertFP.cg
                        • isosurf.cg
                        • LaplaceFP.cg
                        • NightVisionFP.cg
                        • Ocean2HLSL_Cg.frag
                        • Ocean2HLSL_Cg.vert
                        • oceanHLSL_Cg.frag
                        • oceanHLSL_Cg.vert
                        • OffsetMapping.cg
                        • OldMovieFP.cg
                        • OldTV.cg
                        • ParticleGS.cg
                        • PassthroughFP.cg
                        • PassthroughFP_sm4.cg
                        • PosterizeFP.cg
                        • pssm.cg
                        • Radial_Blur_FP.cg
                        • ShaderInstancing.cg
                        • shadows.cg
                        • SharpenEdgesFP.cg
                        • StdQuad_vp.cg
                        • Swizzle.gp
                        • SwizzleGP.cg
                        • TilingFP.cg
                        • varianceshadowcasterfp.cg
                        • varianceshadowcastervp.cg
                        • varianceshadowreceiverfp.cg
                        • varianceshadowreceivervp.cg
                        • VTFInstancing.cg
                      • GLSL
                        • AmbientOneTexture.glsl
                        • Bloom2_ps20.glsl
                        • Blur0_vs.glsl
                        • Blur1_vs.glsl
                        • BlurH_ps20.glsl
                        • BlurV_ps20.glsl
                        • Blur_ps.glsl
                        • Blur_vs.glsl
                        • BrightBloom2_ps20.glsl
                        • DepthShadowmapCasterFp.glsl
                        • DepthShadowmapCasterVp.glsl
                        • DepthShadowmapNormalMapReceiverFp.glsl
                        • DepthShadowmapNormalMapReceiverVp.glsl
                        • DepthShadowmapReceiverFp.glsl
                        • DepthShadowmapReceiverVp.glsl
                        • DiffuseOneTexture.glsl
                        • DualQuaternion.glsl
                        • DualQuaternion_Common.glsl
                        • DualQuaternion_ShadowCaster.glsl
                        • DualQuaternion_TwoPhase.glsl
                        • DualQuaternion_TwoPhaseShadowCaster.glsl
                        • Example_TextureArrayPS.glsl
                        • Example_TextureArrayVS.glsl
                        • hdr_bloom.glsl
                        • hdr_downscale2x2luminence.glsl
                        • hdr_downscale3x3.glsl
                        • hdr_downscale3x3brightpass.glsl
                        • hdr_finalToneMapping.glsl
                        • hdr_tonemap_util.glsl
                        • HWBasicInstancing.vert
                        • HW_VTFInstancing.vert
                        • Instancing.frag
                        • InstancingMisc.vert
                        • instancingVp.glsl
                        • mrttestfp_quad.glsl
                        • mrttestfp_scene.glsl
                        • Ocean2GLSL.frag
                        • Ocean2GLSL.vert
                        • oceanGLSL.frag
                        • oceanGLSL.vert
                        • OffsetMappingFp.glsl
                        • OffsetMappingVp.glsl
                        • PassthroughFP.glsl
                        • PassthroughVP.glsl
                        • ShaderInstancing.vert
                        • shadows.glsl
                        • skinningTwoWeightsShadowCasterVp.glsl
                        • skinningTwoWeightsVp.glsl
                        • StdQuad_vp.glsl
                        • SwizzleGP.glsl
                        • VTFInstancing.vert
                      • GLSL150
                        • AmbientOneTexture.glsl
                        • AmbientOneTextureWithUV.glsl
                        • ASCIIFP.glsl
                        • Bloom2_ps20.glsl
                        • Blur0_vs.glsl
                        • Blur1_vs.glsl
                        • BlurH_ps20.glsl
                        • BlurV_ps20.glsl
                        • Blur_ps.glsl
                        • Blur_vs.glsl
                        • BrightBloom2_ps20.glsl
                        • BumpMapVPTangentParity.glsl
                        • ColdCasterFp.glsl
                        • ColdCasterVp.glsl
                        • Combine_fp.glsl
                        • DepthShadowmapCasterFp.glsl
                        • DepthShadowmapCasterVp.glsl
                        • DepthShadowmapNormalMapReceiverFp.glsl
                        • DepthShadowmapNormalMapReceiverVp.glsl
                        • DepthShadowmapReceiverFp.glsl
                        • DepthShadowmapReceiverVp.glsl
                        • DepthShadowObjectFp.glsl
                        • DepthShadowObjectVp.glsl
                        • DiffuseOneTexture.glsl
                        • DitherFP.glsl
                        • DualQuaternion.glsl
                        • DualQuaternion_Common.glsl
                        • DualQuaternion_ShadowCaster.glsl
                        • DualQuaternion_TwoPhase.glsl
                        • DualQuaternion_TwoPhaseShadowCaster.glsl
                        • Dyn-TextFP.glsl
                        • Dyn-TextVP.glsl
                        • EmbossedFp.glsl
                        • Example_BumpMappingFp.glsl
                        • Example_BumpMappingShadowRcvFp.glsl
                        • Example_BumpMappingShadowRcvVp.glsl
                        • Example_BumpMappingSpecularFp.glsl
                        • Example_BumpMappingSpecularVp.glsl
                        • Example_BumpMappingVp.glsl
                        • Example_CelShadingFp.glsl
                        • Example_CelShadingVp.glsl
                        • Example_FresnelFp.glsl
                        • Example_FresnelVp.glsl
                        • Example_TextureArrayPS.glsl
                        • Example_TextureArrayVS.glsl
                        • GlassFP.glsl
                        • GrassAmbientFp.glsl
                        • GrassAmbientVp.glsl
                        • GrassCasterFp.glsl
                        • GrassCasterVp.glsl
                        • GrassFp.glsl
                        • GrassReceiverFp.glsl
                        • GrassReceiverVp.glsl
                        • GrassTexVp.glsl
                        • GrassVp.glsl
                        • GrayScale.glsl
                        • HalftoneFP.glsl
                        • HardwareMorphAnimationVp.glsl
                        • HardwareMorphAnimationWithNormalsVp.glsl
                        • HardwarePoseAnimationVp.glsl
                        • HardwarePoseAnimationWithNormalsVp.glsl
                        • hdr_bloom.glsl
                        • hdr_downscale2x2luminence.glsl
                        • hdr_downscale3x3.glsl
                        • hdr_downscale3x3brightpass.glsl
                        • hdr_finalToneMapping.glsl
                        • hdr_tonemap_util.glsl
                        • HeatBlurFp.glsl
                        • HeatBlurVp.glsl
                        • HeatCasterFp.glsl
                        • HeatCasterVp.glsl
                        • HWBasicInstancing.vert
                        • HW_VTFInstancing.vert
                        • Instancing.frag
                        • InstancingMisc.vert
                        • instancingVp.glsl
                        • InvertFP.glsl
                        • LaplaceFP.glsl
                        • LightToHeatFp.glsl
                        • LightToHeatVp.glsl
                        • MetaballFP.glsl
                        • mrttestfp_quad.glsl
                        • mrttestfp_scene.glsl
                        • NightVisionFP.glsl
                        • Ocean2GLSL.frag
                        • Ocean2GLSL.vert
                        • oceanGLSL.frag
                        • oceanGLSL.vert
                        • OffsetMappingFp.glsl
                        • OffsetMappingShadowsFp.glsl
                        • OffsetMappingShadowsVp.glsl
                        • OffsetMappingVp.glsl
                        • OffsetMapping_specular.glsl
                        • OldMovieFP.glsl
                        • OldTV.glsl
                        • ParticleGS_DisplayGS.glsl
                        • ParticleGS_DisplayPS.glsl
                        • ParticleGS_DisplayVS.glsl
                        • ParticleGS_GenerateGS.glsl
                        • ParticleGS_GenerateVS.glsl
                        • PassthroughFP.glsl
                        • PassthroughVP.glsl
                        • PosterizeFP.glsl
                        • pssmCasterFp.glsl
                        • pssmCasterVp.glsl
                        • pssmReceiverFp.glsl
                        • pssmReceiverVp.glsl
                        • Radial_Blur_FP.glsl
                        • SampleFieldVS.glsl
                        • ShaderInstancing.vert
                        • shadows.glsl
                        • SharpenEdgesFP.glsl
                        • ShowNormals.glsl
                        • ShowTangents.glsl
                        • ShowUV.glsl
                        • ShowUVdir3D.glsl
                        • skinningTwoWeightsShadowCasterVp.glsl
                        • skinningTwoWeightsVp.glsl
                        • StdQuad_Tex2a_vp.glsl
                        • StdQuad_Tex2_vp.glsl
                        • StdQuad_Tex3_vp.glsl
                        • StdQuad_Tex4_vp.glsl
                        • StdQuad_vp.glsl
                        • SwizzleGP.glsl
                        • TessellateTetrahedraGS.glsl
                        • TilingFP.glsl
                        • VTFInstancing.vert
                      • GLSL400
                        • RasterizationOrderFp.glsl
                        • TesselationFp.glsl
                        • TesselationTd.glsl
                        • TesselationTh.glsl
                        • TesselationVp.glsl
                      • GLSLES
                        • AmbientOneTexture.glsles
                        • AmbientOneTextureWithUV.glsles
                        • ASCIIFP.glsles
                        • Bloom2_ps20.glsles
                        • Blur0_vs.glsles
                        • Blur1_vs.glsles
                        • BlurH_ps20.glsles
                        • BlurV_ps20.glsles
                        • Blur_ps.glsles
                        • Blur_vs.glsles
                        • BrightBloom2_ps20.glsles
                        • BumpMapVPTangentParity.glsles
                        • ColdCasterFp.glsles
                        • ColdCasterVp.glsles
                        • Combine_fp.glsles
                        • DepthShadowmapCasterFp.glsles
                        • DepthShadowmapCasterVp.glsles
                        • DepthShadowmapNormalMapReceiverFp.glsles
                        • DepthShadowmapNormalMapReceiverVp.glsles
                        • DepthShadowmapReceiverFp.glsles
                        • DepthShadowmapReceiverVp.glsles
                        • depthshadowobjectFp.glsles
                        • depthshadowobjectVp.glsles
                        • DiffuseOneTexture.glsles
                        • DitherFP.glsles
                        • DOF_ps.glsles
                        • Dyn-TextFP.glsles
                        • Dyn-TextVP.glsles
                        • EmbossedFp.glsles
                        • Example_BumpMappingFp.glsles
                        • Example_BumpMappingShadowRcvFp.glsles
                        • Example_BumpMappingShadowRcvVp.glsles
                        • Example_BumpMappingSpecularFp.glsles
                        • Example_BumpMappingSpecularVp.glsles
                        • Example_BumpMappingVp.glsles
                        • Example_CelShadingFp.glsles
                        • Example_CelShadingVp.glsles
                        • Example_FresnelFp.glsles
                        • Example_FresnelVp.glsles
                        • Example_ProjectionFp.glsles
                        • Example_ProjectionVp.glsles
                        • Example_TextureArrayPS.glsles
                        • Example_TextureArrayVS.glsles
                        • GlassFP.glsles
                        • GrassAmbientFp.glsles
                        • GrassAmbientVp.glsles
                        • GrassCasterFp.glsles
                        • GrassCasterVp.glsles
                        • GrassFp.glsles
                        • GrassReceiverFp.glsles
                        • GrassReceiverVp.glsles
                        • GrassTexVp.glsles
                        • GrassVp.glsles
                        • GrayScale.glsles
                        • HalftoneFP.glsles
                        • HardwareMorphAnimationVp.glsles
                        • HardwareMorphAnimationWithNormalsVp.glsles
                        • HardwarePoseAnimationVp.glsles
                        • HardwarePoseAnimationWithNormalsVp.glsles
                        • hdrFp.glsles
                        • hdr_bloom.glsles
                        • hdr_downscale2x2luminence.glsles
                        • hdr_downscale3x3.glsles
                        • hdr_downscale3x3brightpass.glsles
                        • hdr_finalToneMapping.glsles
                        • HeatBlurFp.glsles
                        • HeatBlurVp.glsles
                        • HeatCasterFp.glsles
                        • HeatCasterVp.glsles
                        • HWBasicInstancing.vert
                        • HW_VTFInstancing.vert
                        • Instancing.frag
                        • InstancingMisc.vert
                        • instancingVp.glsles
                        • InvertFP.glsles
                        • LaplaceFP.glsles
                        • LightToHeatFp.glsles
                        • LightToHeatVp.glsles
                        • mrttestfp_quad.glsles
                        • mrttestfp_scene.glsles
                        • NightVisionFP.glsles
                        • Ocean2GLSLES.frag
                        • Ocean2GLSLES.vert
                        • OffsetMappingFp.glsles
                        • OffsetMappingShadowsFp.glsles
                        • OffsetMappingShadowsVp.glsles
                        • OffsetMappingVp.glsles
                        • OffsetMapping_specular.glsles
                        • OldMovieFP.glsles
                        • OldTV.glsles
                        • PassthroughFP.glsles
                        • PassthroughVP.glsles
                        • PosterizeFP.glsles
                        • pssmCasterFp.glsles
                        • pssmCasterVp.glsles
                        • pssmFp.glsles
                        • pssmReceiverFp.glsles
                        • pssmReceiverVp.glsles
                        • pssmVp.glsles
                        • Radial_Blur_FP.glsles
                        • ShaderInstancing.vert
                        • shadows.glsles
                        • SharpenEdgesFP.glsles
                        • ShowNormals.glsles
                        • ShowTangents.glsles
                        • ShowUV.glsles
                        • ShowUVdir3D.glsles
                        • skinningTwoWeightsShadowCasterVp.glsles
                        • skinningTwoWeightsVp.glsles
                        • StdQuad_Tex2a_vp.glsles
                        • StdQuad_Tex2_vp.glsles
                        • StdQuad_Tex3_vp.glsles
                        • StdQuad_Tex4_vp.glsles
                        • StdQuad_vp.glsles
                        • SwizzleGP.glsles
                        • TilingFP.glsles
                        • varianceshadowcasterfp.glsles
                        • varianceshadowcastervp.glsles
                        • varianceshadowreceiverfp.glsles
                        • varianceshadowreceivervp.glsles
                        • VTFInstancing.vert
                      • HLSL
                        • adaptivePNTriangles_tessellation.hlsl
                        • adaptive_tessellation.hlsl
                        • Bloom2_ps20.hlsl
                        • Bloom2_ps40.hlsl
                        • Bloom_ps20.hlsl
                        • Bloom_vs11.hlsl
                        • Blur0_ps20.hlsl
                        • Blur0_vs11.hlsl
                        • Blur1_ps20.hlsl
                        • Blur1_vs11.hlsl
                        • BlurH_ps20.hlsl
                        • BlurH_ps40.hlsl
                        • BlurV_ps20.hlsl
                        • BlurV_ps40.hlsl
                        • Blur_vs11.hlsl
                        • Blur_vs40.hlsl
                        • BrightBloom2_ps20.hlsl
                        • BrightBloom2_ps40.hlsl
                        • Combine_fp_ps40.hlsl
                        • DepthShadowmap.hlsl
                        • depthshadowobject.hlsl
                        • Dyn-Text.hlsl
                        • Example_Basic.hlsl
                        • Example_FresnelPS.asm
                        • Example_TextureArrayPS.asm
                        • Example_TextureArrayPS.hlsl4
                        • hdr.hlsl
                        • hdrfp4.hlsl
                        • hdrutils.hlsl
                        • HeatVision.hlsl
                        • Instancing.hlsl
                        • Instancing_ps.hlsl
                        • isosurf.hlsl
                        • mrttestfp.hlsl
                        • NoTessellation.hlsl
                        • OffsetMapping.hlsl
                        • OffsetMapping_specular.asm
                        • OldMovie.hlsl
                        • OldTV.hlsl
                        • ParticleGS.hlsl
                        • particlesgs.fx
                        • pssm.hlsl
                        • Radial_Blur_FP.hlsl
                        • shadows.hlsl
                        • simple_tessellation.hlsl
                        • StdQuad_vp.hlsl
                        • Swizzle.gp
                        • Tesselation.hlsl
                    • scripts
                      • AdaptivePNTrianglesTessellation.material
                      • ASCII.material
                      • ASMSwizzle.material
                      • BlackAndWhite.material
                      • Bloom.material
                      • Bloom2.material
                      • CGSwizzle.material
                      • CompositorDemo.material
                      • DepthShadowmap.material
                      • Dither.material
                      • DOF.material
                      • DualQuaternion.material
                      • DualQuaternion.program
                      • Embossed.material
                      • Example-Water.material
                      • Examples-Advanced.material
                      • Examples-DynTex.material
                      • Examples-Water.material
                      • Examples.compositor
                      • Examples.material
                      • Examples.program
                      • facial.material
                      • Glass.material
                      • GLSLSwizzle.material
                      • Halftone.material
                      • hdr.material
                      • HeatVision.material
                      • Hurt.material
                      • HWInstancing.material
                      • HW_VTFInstancing.material
                      • HW_VTF_LUTInstancing.material
                      • instancing.material
                      • Instancing.program
                      • InstancingMisc.material
                      • Invert.material
                      • IsoSurf.material
                      • Laplace.material
                      • MotionBlur.material
                      • MRTtest.material
                      • NightVision.material
                      • Ocean.controls
                      • Ocean.material
                      • OffsetMapping.material
                      • Ogre.material
                      • OldMovie.material
                      • OldTV.material
                      • ParticleGS.material
                      • Penguin.material
                      • Posterize.material
                      • pssm.material
                      • RadialBlur.material
                      • RasterizationOrder.material
                      • RZR-002.material
                      • ShaderInstancing.material
                      • ShaderSystem.material
                      • shadows.material
                      • SharpenEdges.material
                      • sibenik.material
                      • smoke.material
                      • SSAO
                        • BoxFilterFP.glsl
                        • CreaseShading.cg
                        • CreaseShading.hlsl
                        • CreaseShading.material
                        • CreaseShadingFP.glsl
                        • CrossBilateralFilterXFP.glsl
                        • CrossBilateralFilterYFP.glsl
                        • Crytek.cg
                        • Crytek.hlsl
                        • Crytek.material
                        • CrytekFP.glsl
                        • GaussianBlurXFP.glsl
                        • GaussianBlurYFP.glsl
                        • GBuffer.cg
                        • GBuffer.hlsl
                        • GBuffer.material
                        • GBuffer.program
                        • GBufferFP.glsl
                        • GBufferVP.glsl
                        • HemisphereMC.cg
                        • HemisphereMC.hlsl
                        • HemisphereMC.material
                        • HemisphereMCFP.glsl
                        • HorizonBased.cg
                        • HorizonBased.hlsl
                        • HorizonBased.material
                        • HorizonBasedFP.glsl
                        • Modulate.cg
                        • Modulate.hlsl
                        • Modulate.material
                        • ModulateFP.glsl
                        • NoFilterFP.glsl
                        • ShowDepth.cg
                        • ShowDepth.hlsl
                        • ShowDepth.material
                        • ShowDepthFP.glsl
                        • ShowNormals.cg
                        • ShowNormals.hlsl
                        • ShowNormals.material
                        • ShowNormalsFP.glsl
                        • ShowViewPos.cg
                        • ShowViewPos.hlsl
                        • ShowViewPos.material
                        • ShowViewPosFP.glsl
                        • SmartBoxFilterFP.glsl
                        • SSAO.compositor
                        • SSAOPost.cg
                        • SSAOPost.compositor
                        • SSAOPost.hlsl
                        • SSAOPost.material
                        • UnsharpMask.cg
                        • UnsharpMask.hlsl
                        • UnsharpMask.material
                        • UnsharpMaskFP.glsl
                        • Volumetric.cg
                        • Volumetric.hlsl
                        • Volumetric.material
                        • VolumetricFP.glsl
                      • StdQuad_vp.program
                      • Tesselation.material
                      • TextureAtlasSampleOrg.tai
                      • TextureAtlasSampleWrap.tai
                      • Tiling.material
                      • VarianceShadowmap.material
                      • VTFInstancing.material
                    • textures
                      • 10points.png
                      • 1d_debug.png
                      • 1D_Noise.png
                      • 1D_Noise2.png
                      • 1d_SPIRAL.png
                      • 8x8PagesSplotches2.png
                      • ASCII.dds
                      • atheneNormalMap.png
                      • aureola.png
                      • basic_droplet.png
                      • BeachStones.jpg
                      • blue_jaiqua.jpg
                      • BumpyMetal.jpg
                      • cel_shading_diffuse.png
                      • cel_shading_edge.png
                      • cel_shading_specular.png
                      • checker.png
                      • Chrome.jpg
                      • circuit.dds
                      • clouds.jpg
                      • cursor.png
                      • dark_grid.png
                      • Dirt.jpg
                      • dirt01.jpg
                      • dkyellow.png
                      • droplet.png
                      • Dr_Bunsen_Head.jpg
                      • egyptrockyfull.jpg
                      • flare.png
                      • flaretrail.png
                      • flare_alpha.dds
                      • floor_ao.PNG
                      • floor_bump.PNG
                      • floor_diffuse.PNG
                      • floor_specular.PNG
                      • frost.png
                      • fw12b.jpg
                      • GLX_icon.png
                      • grass.PNG
                      • grassWalpha.tga
                      • grass_1024.jpg
                      • gras_02.png
                      • GreenSkin.jpg
                      • HeatLookup.tga
                      • HeatNoise.tga
                      • img1.png
                      • img2.png
                      • KAMEN-stup.jpg
                      • KAMEN320x240-bump.jpg
                      • KAMEN320x240.jpg
                      • leaf.png
                      • LowRes.png
                      • MRAMOR-bump.jpg
                      • MRAMOR6X6.jpg
                      • MtlPlat2.jpg
                      • NMBalls.png
                      • NMBumpsOut.png
                      • NMHollyBumps.png
                      • NMStripes.png
                      • nm_bk.png
                      • nm_dn.png
                      • nm_fr.png
                      • nm_lf.png
                      • nm_rt.png
                      • nm_up.png
                      • NoiseVolume.dds
                      • normalNoiseColor.png
                      • NPRMetallic.tga
                      • nskingr.jpg
                      • nvidia
                        • dirt_grayrocky_diffusespecular.dds
                        • dirt_grayrocky_normalheight.dds
                        • grass_green-01_diffusespecular.dds
                        • grass_green-01_normalheight.dds
                        • growth_weirdfungus-03_diffusespecular.dds
                        • growth_weirdfungus-03_normalheight.dds
                        • TextureUsageAgreement.txt
                      • ogreborder.png
                      • ogrebordercenter.png
                      • ogreborderUp.png
                      • ogregui.tga
                      • ogrelogo-small.jpg
                      • ogrelogo.png
                      • Panels_Diffuse.png
                      • Panels_Normal_Obj.png
                      • Panels_Normal_Tangent.png
                      • Panels_reflection.png
                      • Panels_refmask.png
                      • particle.dds
                      • penguin.jpg
                      • perlinvolume.dds
                      • r2skin.jpg
                      • radial.png
                      • random.png
                      • Random3D.dds
                      • ribbonband.png
                      • Rocks_Diffuse.tga
                      • Rocks_Normal.tga
                      • Rocks_Spec.tga
                      • rockwall.tga
                      • rockwall_NH.tga
                      • RustedMetal.jpg
                      • RustyBarrel.png
                      • RustySteel.jpg
                      • RZR-002.png
                      • scr-back.png
                      • scr-down-p.png
                      • scr-down.png
                      • scr-thumb.png
                      • scr-up-p.png
                      • scr-up.png
                      • Sepia1D.tga
                      • SmallLeaf_BP.png
                      • smoke.png
                      • smokecolors.png
                      • snow_1024.jpg
                      • spacesky.jpg
                      • spheremap.png
                      • spine_strips.dds
                      • spotlight_image.png
                      • SSAO
                        • 4InterleavedKMeansDisk8x4.png
                        • gray256.png
                        • importance4InterleavedSphereHemisphere8x4.png
                        • rand1x32.png
                        • randCosSinJitter4x4.png
                        • regularSphereJittered4.png
                      • steelhead.png
                      • strugotine.jpg
                      • terrain.png
                      • terrain_detail.jpg
                      • terrain_texture.jpg
                      • terr_dirt-grass.jpg
                      • terr_rock-dirt.jpg
                      • terr_rock6.jpg
                      • texmap2.jpg
                      • TextureAtlasSampleOrg0.png
                      • TextureAtlasSampleWrap0.png
                      • tusk.jpg
                      • Water01.jpg
                      • Water02.jpg
                      • WaterNormal1.tga
                      • WaterNormal2.tga
                      • waveNM.png
                      • waves2.dds
                      • white.bmp
                      • WoodPallet.png
                  • models
                    • athene.mesh
                    • Barrel.mesh
                    • column.mesh
                    • cornell.mesh
                    • cube.mesh
                    • facial.mesh
                    • fish.mesh
                    • fish.skeleton
                    • geosphere4500.mesh
                    • geosphere8000.mesh
                    • jaiqua.mesh
                    • jaiqua.skeleton
                    • knot.mesh
                    • ninja.mesh
                    • ninja.skeleton
                    • ogrehead.mesh
                    • penguin.mesh
                    • penguin.skeleton
                    • razor.mesh
                    • robot.mesh
                    • robot.skeleton
                    • RZR-002.mesh
                    • ShaderSystem.mesh
                    • sibenik.mesh
                    • sphere.mesh
                    • spine.mesh
                    • spine.mesh.skeleton
                    • tudorhouse.mesh
                    • uv_sphere.mesh
                    • WoodPallet.mesh
                  • packs
                    • chiropteraDM.pk3
                    • chiropteraDM.txt
                    • cubemap.zip
                    • cubemapsJS.zip
                    • dragon.zip
                    • fresneldemo.zip
                    • ogredance.zip
                    • ogretestmap.zip
                    • profiler.zip
                    • SdkTrays.zip
                    • Sinbad.zip
                    • skybox.zip
                  • particle
                    • emitted_emitter.particle
                    • Examples-Water.particle
                    • Examples.particle
                    • smoke.particle
                  • PCZAppMedia
                    • building_exterior.mesh
                    • Carpet_Diamond_Olive.jpg
                    • Metal_Brass_Ceiling.jpg
                    • Metal_Embossed.jpg
                    • Metal_Rusted.jpg
                    • Metal_Rusted1.jpg
                    • Metal_Steel_Textured.jpg
                    • Metal_Steel_Textured_White.jpg
                    • Roofing_Tile_Spanish.jpg
                    • ROOM.material
                    • ROOM_NX.mesh
                    • room_nxnynz.mesh
                    • room_nxpx.mesh
                    • room_nxpxnypynzpz.mesh
                    • room_nxpxnz.mesh
                    • room_nxpxnzpz.mesh
                    • room_nxpxpz.mesh
                    • room_nxpynz.mesh
                    • room_nxpz.mesh
                    • ROOM_NY.mesh
                    • room_nypy.mesh
                    • room_nypy_4y.mesh
                    • ROOM_NZ.mesh
                    • room_nzpz.mesh
                    • ROOM_PX.mesh
                    • room_pxnynz.mesh
                    • room_pxpynz.mesh
                    • room_pxpz.mesh
                    • ROOM_PY.mesh
                    • ROOM_PZ.mesh
                    • terrain2.cfg
                    • terrain2.png
                    • Translucent_Glass_Tinted.jpg
                    • Translucent_Glass_Tinted1.jpg
                    • Wood_Floor.jpg
                  • RTShaderLib
                    • cache
                      • dummy.txt
                    • Cg
                      • DualQuaternionSkinning_Shadow.cg
                      • FFPLib_Common.cg
                      • FFPLib_Fog.cg
                      • FFPLib_Lighting.cg
                      • FFPLib_Texturing.cg
                      • FFPLib_Transform.cg
                      • HardwareSkinningShadow.cg
                      • SampleLib_InstancedViewports.cg
                      • SampleLib_ReflectionMap.cg
                      • SegmentedPerPixelLighting.cg
                      • SGXLib_DualQuaternion.cg
                      • SGXLib_IntegratedPSSM.cg
                      • SGXLib_LayeredBlending.cg
                      • SGXLib_NormalMapLighting.cg
                      • SGXLib_PerPixelLighting.cg
                      • SGXLib_TextureAtlas.cg
                      • SGXLib_TriplanarTexturing.cg
                    • GLSL
                      • DualQuaternionSkinning_ShadowCasterTwoPhaseTwoWeights.glsl
                      • DualQuaternionSkinning_ShadowFourWeights.glsl
                      • DualQuaternionSkinning_ShadowOneWeight.glsl
                      • DualQuaternionSkinning_ShadowPassThrough_ps.glsl
                      • DualQuaternionSkinning_ShadowPassThrough_vs.glsl
                      • DualQuaternionSkinning_ShadowThreeWeights.glsl
                      • DualQuaternionSkinning_ShadowTwoWeights.glsl
                      • DualQuaternion_Common.glsl
                      • FFPLib_Common.glsl
                      • FFPLib_Fog.glsl
                      • FFPLib_Lighting.glsl
                      • FFPLib_Texturing.glsl
                      • FFPLib_Transform.glsl
                      • HardwareSkinningShadow_Fragment.glsl
                      • HardwareSkinningShadow_TwoWeights.glsl
                      • SampleLib_InstancedViewports.glsl
                      • SampleLib_ReflectionMap.glsl
                      • SegmentedPerPixelLighting.glsl
                      • SGXLib_DualQuaternion.glsl
                      • SGXLib_IntegratedPSSM.glsl
                      • SGXLib_LayeredBlending.glsl
                      • SGXLib_NormalMapLighting.glsl
                      • SGXLib_PerPixelLighting.glsl
                      • SGXLib_TextureAtlas.glsl
                      • SGXLib_TriplanarTexturing.glsl
                    • GLSL150
                      • DualQuaternionSkinning_ShadowCasterTwoPhaseTwoWeights.glsl
                      • DualQuaternionSkinning_ShadowFourWeights.glsl
                      • DualQuaternionSkinning_ShadowOneWeight.glsl
                      • DualQuaternionSkinning_ShadowPassThrough_ps.glsl
                      • DualQuaternionSkinning_ShadowPassThrough_vs.glsl
                      • DualQuaternionSkinning_ShadowThreeWeights.glsl
                      • DualQuaternionSkinning_ShadowTwoWeights.glsl
                      • DualQuaternion_Common.glsl
                      • FFPLib_Common.glsl
                      • FFPLib_Fog.glsl
                      • FFPLib_Lighting.glsl
                      • FFPLib_Texturing.glsl
                      • FFPLib_Transform.glsl
                      • HardwareSkinningShadow_Fragment.glsl
                      • HardwareSkinningShadow_TwoWeights.glsl
                      • SampleLib_InstancedViewports.glsl
                      • SampleLib_ReflectionMap.glsl
                      • SegmentedPerPixelLighting.glsl
                      • SGXLib_DualQuaternion.glsl
                      • SGXLib_IntegratedPSSM.glsl
                      • SGXLib_LayeredBlending.glsl
                      • SGXLib_NormalMapLighting.glsl
                      • SGXLib_PerPixelLighting.glsl
                      • SGXLib_TextureAtlas.glsl
                      • SGXLib_TriplanarTexturing.glsl
                    • GLSLES
                      • FFPLib_Common.glsles
                      • FFPLib_Fog.glsles
                      • FFPLib_Lighting.glsles
                      • FFPLib_Texturing.glsles
                      • FFPLib_Transform.glsles
                      • SampleLib_ReflectionMap.glsles
                      • SGXLib_IntegratedPSSM.glsles
                      • SGXLib_LayeredBlending.glsles
                      • SGXLib_NormalMapLighting.glsles
                      • SGXLib_PerPixelLighting.glsles
                      • SGXLib_TextureAtlas.glsles
                      • SGXLib_TriplanarTexturing.glsles
                    • HLSL
                      • FFPLib_Common.hlsl
                      • FFPLib_Fog.hlsl
                      • FFPLib_Lighting.hlsl
                      • FFPLib_Texturing.hlsl
                      • FFPLib_Transform.hlsl
                      • SampleLib_InstancedViewports.hlsl
                      • SampleLib_ReflectionMap.hlsl
                      • SegmentedPerPixelLighting.hlsl
                      • SGXLib_DualQuaternion.hlsl
                      • SGXLib_IntegratedPSSM.hlsl
                      • SGXLib_LayeredBlending.hlsl
                      • SGXLib_NormalMapLighting.hlsl
                      • SGXLib_PerPixelLighting.hlsl
                      • SGXLib_TextureAtlas.hlsl
                      • SGXLib_TriplanarTexturing.hlsl
                    • materials
                      • DualQuaternionSkinning_Shadow.material
                      • HardwareSkinningShadow.material
                      • RTShaderSystem.material
                      • TriplanarTexturing.material
                  • terrain.cfg
                  • thumbnails
                    • thumb_bezier.png
                    • thumb_bsp.png
                    • thumb_bump.png
                    • thumb_camtrack.png
                    • thumb_cel.png
                    • thumb_char.png
                    • thumb_comp.png
                    • thumb_cubemap.png
                    • thumb_deferred.png
                    • thumb_dualquaternionskinning.png
                    • thumb_dyntex.png
                    • thumb_error.png
                    • thumb_facial.png
                    • thumb_fresnel.png
                    • thumb_grass.png
                    • thumb_instancing.png
                    • thumb_isosurf.png
                    • thumb_lighting.png
                    • thumb_meshlod.png
                    • thumb_newinstancing.png
                    • thumb_ocean.png
                    • thumb_particlegs.png
                    • thumb_particles.png
                    • thumb_playpen.png
                    • thumb_shadersystem.png
                    • thumb_shadersystemmultilight.png
                    • thumb_shadows.png
                    • thumb_skelanim.png
                    • thumb_skybox.png
                    • thumb_skydome.png
                    • thumb_skyplane.png
                    • thumb_smoke.png
                    • thumb_spheremap.png
                    • thumb_ssao.png
                    • thumb_terrain.png
                    • thumb_tesselation.png
                    • thumb_texarray.png
                    • thumb_texfx.png
                    • thumb_texturedfog.png
                    • thumb_trans.png
                    • thumb_visual_tests.png
                    • thumb_voltex.png
                    • thumb_volumecsg.png
                    • thumb_volumeterrain.png
                    • thumb_water.png
                  • volumeTerrain
                    • triplanarReference.material
                    • triplanarReference.program
                    • triplanarReferencePS.cg
                    • triplanarReferencePS.glsl
                    • triplanarReferenceVS.cg
                    • triplanarReferenceVS.glsl
                    • volumeTerrain.cfg
                    • volumeTerrainBig.zip
                • Samples
                  • AtomicCounters
                    • CMakeLists.txt
                    • include
                      • AtomicCounters.h
                    • src
                      • AtomicCounters.cpp
                  • BezierPatch
                    • CMakeLists.txt
                    • include
                      • BezierPatch.h
                    • src
                      • BezierPatch.cpp
                  • Browser
                    • CMakeLists.txt
                    • CMakeLists.txt.orig
                    • include
                      • InputManagerWinRT.h
                      • SampleBrowser.h
                      • SampleBrowser_Android.h
                      • SampleBrowser_iOS.h
                      • SampleBrowser_NaCl.h
                      • SampleBrowser_OSX.h
                    • src
                      • SampleBrowser.cpp
                    • WinRT.Xaml
                      • App.xaml
                      • App.xaml.cpp
                      • App.xaml.h
                      • Assets
                        • Logo.png
                        • SmallLogo.png
                        • SplashScreen.png
                        • StoreLogo.png
                      • Common
                        • StandardStyles.xaml
                      • ogre.cfg
                      • ogre_d.cfg
                      • Package.appxmanifest
                      • pch.cpp
                      • pch.h
                      • plugins.cfg
                      • plugins_d.cfg
                      • resources.cfg
                      • resources_d.cfg
                      • SampleBrowserWinRT.xaml
                      • SampleBrowserWinRT.xaml.cpp
                      • SampleBrowserWinRT.xaml.h
                      • SampleBrowserWinRTXaml.vcxproj
                      • SampleBrowserWinRTXaml.vcxproj.filters
                      • samples.cfg
                      • samples_d.cfg
                    • WinRT
                      • Assets
                        • Logo.png
                        • SmallLogo.png
                        • SplashScreen.png
                        • StoreLogo.png
                      • BASICTIMER.H
                      • OGRE.CFG
                      • OGRE_D.CFG
                      • Package.appxmanifest
                      • PLUGINS.CFG
                      • PLUGINS_D.CFG
                      • RESOURCES.CFG
                      • RESOURCES_D.CFG
                      • SAMPLEBROWSERWINRT.CPP
                      • SAMPLEBROWSERWINRT.H
                      • SampleBrowserWinRT.vcxproj
                      • SampleBrowserWinRT.vcxproj.filters
                      • SampleBrowserWP8.vcxproj
                      • SampleBrowserWP8.vcxproj.filters
                      • SAMPLES.CFG
                      • SAMPLES_D.CFG
                      • WMAppManifest.xml
                  • BSP
                    • CMakeLists.txt
                    • include
                      • BSP.h
                    • src
                      • BSP.cpp
                  • CameraTrack
                    • CMakeLists.txt
                    • include
                      • CameraTrack.h
                    • src
                      • CameraTrack.cpp
                  • CelShading
                    • CMakeLists.txt
                    • include
                      • CelShading.h
                    • src
                      • CelShading.cpp
                  • Character
                    • CMakeLists.txt
                    • include
                      • CharacterSample.h
                      • SinbadCharacterController.h
                    • src
                      • CharacterSample.cpp
                      • Sinbad.cpp
                  • CMakeLists.txt
                  • Common
                    • include
                      • ExampleApplication.h
                      • ExampleFrameListener.h
                      • ExampleLoadingBar.h
                      • InputContext.h
                      • OgreStaticPluginLoader.h
                      • Sample.h
                      • SampleContext.h
                      • SamplePlugin.h
                      • SdkCameraMan.h
                      • SdkSample.h
                      • SdkTrays.h
                    • misc
                      • .keepme
                      • Default-568h@2x.png
                      • Default-Landscape@2x~ipad.png
                      • Default-Landscape~ipad.png
                      • Default-Portrait@2x~ipad.png
                      • Default-Portrait~ipad.png
                      • Default.png
                      • Default@2x.png
                      • Icon-72.png
                      • Icon.png
                      • Icon@2x-72.png
                      • Icon@2x.png
                      • Info.plist
                      • SampleBrowser_OSX.icns
                    • src
                      • .keepme
                      • Cocoa
                        • main.m
                        • OgreController.h
                        • OgreController.mm
                        • OgreCustomNib.nib
                          • classes.nib
                          • info.nib
                          • keyedobjects.nib
                  • Compositor
                    • CMakeLists.txt
                    • include
                      • Compositor.h
                      • CompositorDemo_FrameListener.h
                      • HelperLogics.h
                      • ItemSelectorViewManager.h
                    • src
                      • Compositor.cpp
                      • CompositorDemo_FrameListener.cpp
                      • HelperLogics.cpp
                      • ItemSelectorViewManager.cpp
                  • CubeMapping
                    • CMakeLists.txt
                    • include
                      • CubeMapping.h
                    • src
                      • CubeMapping.cpp
                  • DeferredShading
                    • CMakeLists.txt
                    • include
                      • AmbientLight.h
                      • DeferredLightCP.h
                      • DeferredShading.h
                      • DeferredShadingDemo.h
                      • DLight.h
                      • GBufferMaterialGenerator.h
                      • GBufferSchemeHandler.h
                      • GeomUtils.h
                      • LightMaterialGenerator.h
                      • ListenerFactoryLogic.h
                      • MaterialGenerator.h
                      • NullSchemeHandler.h
                      • SharedData.h
                      • SSAOLogic.h
                    • src
                      • AmbientLight.cpp
                      • DeferredLightCP.cpp
                      • DeferredShading.cpp
                      • DeferredShadingDemo.cpp
                      • DLight.cpp
                      • GBufferMaterialGenerator.cpp
                      • GBufferSchemeHandler.cpp
                      • GeomUtils.cpp
                      • LightMaterialGenerator.cpp
                      • MaterialGenerator.cpp
                      • SSAOLogic.cpp
                  • Dot3Bump
                    • CMakeLists.txt
                    • include
                      • Dot3Bump.h
                    • src
                      • Dot3Bump.cpp
                  • DualQuaternion
                    • CMakeLists.txt
                    • include
                      • DualQuaternion.h
                    • src
                      • DualQuaternion.cpp
                  • DynTex
                    • CMakeLists.txt
                    • include
                      • DynTex.h
                    • src
                      • DynTex.cpp
                  • EndlessWorld
                    • CMakeLists.txt
                    • include
                      • EndlessWorld.h
                      • PerlinNoiseTerrainGenerator.h
                    • src
                      • EndlessWorld.cpp
                      • PerlinNoiseTerrainGenerator.cpp
                  • FacialAnimation
                    • CMakeLists.txt
                    • include
                      • FacialAnimation.h
                    • src
                      • FacialAnimation.cpp
                  • Fresnel
                    • CMakeLists.txt
                    • include
                      • Fresnel.h
                    • src
                      • Fresnel.cpp
                  • Grass
                    • CMakeLists.txt
                    • include
                      • Grass.h
                    • src
                      • Grass.cpp
                  • Instancing
                    • CMakeLists.txt
                    • include
                      • Instancing.h
                    • src
                      • Instancing.cpp
                  • Isosurf
                    • CMakeLists.txt
                    • include
                      • ProceduralTools.h
                    • src
                      • Isosurf.cpp
                      • ProceduralTools.cpp
                  • Lighting
                    • CMakeLists.txt
                    • include
                      • Lighting.h
                    • src
                      • Lighting.cpp
                  • MeshLod
                    • CMakeLists.txt
                    • include
                      • MeshLod.h
                    • src
                      • MeshLod.cpp
                  • NewInstancing
                    • CMakeLists.txt
                    • include
                      • MersenneTwister.h
                      • NewInstancing.h
                    • src
                      • NewInstancing.cpp
                  • OceanDemo
                    • CMakeLists.txt
                    • include
                      • MaterialControls.h
                      • OceanDemo.h
                    • src
                      • MaterialControls.cpp
                      • OceanDemo.cpp
                  • ParticleFX
                    • CMakeLists.txt
                    • include
                      • ParticleFX.h
                    • src
                      • ParticleFX.cpp
                  • ParticleGS
                    • CMakeLists.txt
                    • include
                      • ProceduralManualObject.h
                      • RandomTools.h
                    • src
                      • ParticleGS.cpp
                      • ProceduralManualObject.cpp
                      • RandomTools.cpp
                  • PCZTestApp
                    • CMakeLists.txt
                    • docs
                      • readme.txt
                    • include
                      • PCZTestApp.h
                      • RoomObject.h
                    • src
                      • PCZTestApp.cpp
                      • RoomObject.cpp
                  • PNTrianglesTessellation
                    • CMakeLists.txt
                    • include
                      • PNTrianglesTessellation.h
                    • src
                      • PNTrianglesTessellation.cpp
                  • ShaderSystem
                    • CMakeLists.txt
                    • include
                      • OgreShaderExInstancedViewports.h
                      • ShaderExReflectionMap.h
                      • ShaderSystem.h
                    • src
                      • OgreShaderExInstancedViewports.cpp
                      • ShaderExReflectionMap.cpp
                      • ShaderSystem.cpp
                  • ShaderSystemMultiLight
                    • CMakeLists.txt
                    • include
                      • RTShaderSRSSegmentedLights.h
                      • SegmentedDynamicLightManager.h
                      • ShaderSystemMultiLight.h
                    • src
                      • RTShaderSRSSegmentedLights.cpp
                      • SegmentedDynamicLightManager.cpp
                      • ShaderSystemMultiLight.cpp
                  • ShaderSystemTexturedFog
                    • CMakeLists.txt
                    • include
                      • RTShaderSRSTexturedFog.h
                      • ShaderSystemTexturedFog.h
                    • src
                      • RTShaderSRSTexturedFog.cpp
                      • ShaderSystemTexturedFog.cpp
                  • Shadows
                    • CMakeLists.txt
                    • include
                      • Shadows.h
                    • src
                      • Shadows.cpp
                  • SkeletalAnimation
                    • CMakeLists.txt
                    • include
                      • SkeletalAnimation.h
                    • src
                      • SkeletalAnimation.cpp
                  • SkyBox
                    • CMakeLists.txt
                    • include
                      • SkyBox.h
                    • src
                      • SkyBox.cpp
                  • SkyDome
                    • CMakeLists.txt
                    • include
                      • SkyDome.h
                    • src
                      • SkyDome.cpp
                  • SkyPlane
                    • CMakeLists.txt
                    • include
                      • SkyPlane.h
                    • src
                      • SkyPlane.cpp
                  • Smoke
                    • CMakeLists.txt
                    • include
                      • Smoke.h
                    • src
                      • Smoke.cpp
                  • SphereMapping
                    • CMakeLists.txt
                    • include
                      • SphereMapping.h
                    • src
                      • SphereMapping.cpp
                  • SSAO
                    • CMakeLists.txt
                    • include
                      • SSAO.h
                    • src
                      • SSAO.cpp
                  • Terrain
                    • CMakeLists.txt
                    • include
                      • Terrain.h
                    • src
                      • Terrain.cpp
                  • Tesselation
                    • CMakeLists.txt
                    • include
                      • Tesselation.h
                    • src
                      • Tesselation.cpp
                  • TextureArray
                    • CMakeLists.txt
                    • include
                      • TextureArray.h
                    • src
                      • TextureArray.cpp
                  • TextureFX
                    • CMakeLists.txt
                    • include
                      • TextureFX.h
                    • src
                      • TextureFX.cpp
                  • Transparency
                    • CMakeLists.txt
                    • include
                      • Transparency.h
                    • src
                      • Transparency.cpp
                  • VolumeCSG
                    • CMakeLists.txt
                    • include
                      • VolumeCSG.h
                    • src
                      • VolumeCSG.cpp
                  • VolumeTerrain
                    • CMakeLists.txt
                    • include
                      • VolumeTerrain.h
                    • src
                      • VolumeTerrain.cpp
                  • VolumeTex
                    • CMakeLists.txt
                    • include
                      • Julia.h
                      • ThingRenderable.h
                      • VolumeRenderable.h
                    • src
                      • ThingRenderable.cpp
                      • VolumeRenderable.cpp
                      • VolumeTex.cpp
                  • Water
                    • CMakeLists.txt
                    • include
                      • Water.h
                      • WaterMesh.h
                    • src
                      • Water.cpp
                      • WaterMesh.cpp